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RecordAll | ![]() |
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RecordAll Adds information about the general setup and every object to the file. bSuccess = myDebug.RecordAll( ) Return value TRUE if the information was added successfully, otherwise false. Comments Calling this function will not automatically save the log file. You must call SaveData later. SetAutoLog can be used to automatically call this function for every frame of the game (note that this can slow the game down significantly) See also Debug:SetOutFile Debug:GetOutFile Debug:AppendData Debug:ObjectInfo Debug:GlobalsInfo Debug:SaveData Debug:Clear Debug:SetAutoLog JAM © 2005 no one in partiular Project started by David Evans in 2005 | ||