RecordAll
RecordAll

Adds information about the general setup and every object to the file.

bSuccess = myDebug.RecordAll( )

Return value
TRUE if the information was added successfully, otherwise false.

Comments

Calling this function will not automatically save the log file. You must call SaveData later.
SetAutoLog can be used to automatically call this function for every frame of the game (note that this can slow the game down significantly)

See also
Debug:SetOutFile
Debug:GetOutFile
Debug:AppendData
Debug:ObjectInfo
Debug:GlobalsInfo
Debug:SaveData
Debug:Clear
Debug:SetAutoLog



JAM © 2005 no one in partiular
Project started by David Evans in 2005