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SetAutoLog | ![]() |
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SetAutoLog Turns auto logging ON or OFF. bSuccess = myDebug.SetAutoLog( bON ) Return value TRUE if AutoLog was turned on / off successfully, otherwise FALSE. Parameters
Auto logging will record general information to a file each frame. This is useful for debugging a game that crashes suddenly, but will slow the game down significantly. See also Debug:SetOutFile Debug:GetOutFile Debug:RecordAll Debug:AppendData Debug:ObjectInfo Debug:GlobalsInfo Debug:SaveData Debug:Clear JAM © 2005 no one in partiular Project started by David Evans in 2005 | ||