![]() | GetUniqueID | ![]() |
| GetUniqueID Returns the unique ID of the first selected instance ID = myClass.GetUniqueID( ) Return value The unique ID number of the first selected instance. Comments When created, every object instance is given a unique ID. This can be used to identify a particular object easily. Note that the unique ID of an object will not necessarily be the same every time a game is run, and will always be different if the game is restarted (via F2) See also Class:SelectID JAM © 2005 no one in particular Project started by David Evans in 2005 | ||