Network
Network

The Network object simplifies communication between two programs significantly. It's not very powerful for advanced use, but is good for simple things and rapid prototyping.

Creation
 
NetworkCreates a new Network object
Functions
 
Connection
ConnectConnects to a given network
DisconnectDisconnects from any networks
IsConnectedReturns TRUE if the object is currently connected to a network
Delay
SetPacketDelaySets the minimum delay between sending information
GetPacketDelayReturns the packet delay
Objects
ShareObjectShares information about an object on a given channel
TrackObjectMarks an object to track information comming through a given channel
SharePlayerShares information about a player on a given channel
TrackPlayerMarks an player to track information comming through a given channel
Random
SendRandomDataSends short text and numbers
Callback
OnRandomDataCalled when random data is received
Bulk
SendBulkSends the current information
ClearBulkClears the current information



JAM © 2005 no one in partiular
Project started by David Evans in 2005