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IsConnected | ![]() |
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IsConnected Checks if the object is currently connected to a server or other computer. bSuccess = myNetwork.IsConnected( ) Return value TRUE if it is connected, otherwise FALSE. Comments Checking this in a while loop, i.e. While( !oJAM.Network.IsConnected( ) ); after calling Connect will cause the game to wait until it connects. However, it is possible that it will never be able to connect, so a cancel option should be included. See also Network:Connect Network:Disconnect JAM © 2005 no one in partiular Project started by David Evans in 2005 | ||