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SetPacketDelay | ![]() |
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SetPacketDelay Changes the packet delay when communicating over the network. bSuccess = myNetwork.SetPacketDelay( Delay ) Return value TRUE if the delay was changed, otherwise FALSE. Parameters
Packet delay is the amount of time which must elapse between sending packets of information over the network. It can be used to prevent lagging, but may also make the game jerky. Low values will cause lag even when communicating between applications on the same computer. The default delay is 100 milliseconds (0.1 seconds) See also Network:GetPacketDelay JAM © 2005 no one in partiular Project started by David Evans in 2005 | ||