Particle creation
Particle creation

Creates a new Particle object.

myObject = new Object_Particle( Animation, FPS, Width, Height )
myObject = new Object_Particle( Animation, FPS )
myObject = new Object_Particle( )

Return value
Newly created object.

Parameters
  • Animation
    Name of an element in the Animations or Pictures bank to use as an animation
  • FPS
    FPS to set the animation to. Note that this will NOT automatically set to the FPS defined in the animation for technical reasons (Jamagic won't give out the information). A value of 0 makes the animation static
  • Width
    If specified, the animation will be stretched to this width
  • Height
    If specified, the animation will be stretched to this height
Adding to JAM

myInstance = myJAM.Create( myObject, X, Y, Width, Height )
myInstance = myJAM.CreateGUI( myObject, X, Y, Width, Height )

Parameters for adding to JAM
  • myObject
    Object returned by creation
  • X
    X coordinate to create at
  • Y
    Y coordinate to create at
  • Width
    If specified, the object will be stretched to this width
  • Height
    If specified, the object will be stretched to this height
Comments

Instances of the particle object will play their animation once then self-destruct. This makes them very useful for particle effects (hence the name) especially when given a movement.



JAM © 2005 no one in particular
Project started by David Evans in 2005