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GetLeft | ![]() |
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GetLeft Returns the player's left input key = myPlayer.GetLeft( ) Return value The input key, joystick tollerance value or pixel distance, depending on the current input mode. Comments When using custom checks for user input, this should be used to decide which key to check so that the runtime setup dialogue remains valid. See also Player:SetLeft Player:GetRight Player:GetUp Player:GetDown Player:GetFire Player:GetJump JAM © 2005 no one in partiular Project started by David Evans in 2005 | ||