GetLeft
GetLeft

Returns the player's left input

key = myPlayer.GetLeft( )

Return value
The input key, joystick tollerance value or pixel distance, depending on the current input mode.

Comments

When using custom checks for user input, this should be used to decide which key to check so that the runtime setup dialogue remains valid.

See also
Player:SetLeft
Player:GetRight
Player:GetUp
Player:GetDown
Player:GetFire
Player:GetJump



JAM © 2005 no one in partiular
Project started by David Evans in 2005