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SetLeft | ![]() |
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SetLeft Changes the player's left input bSuccess = myPlayer.SetLeft( New_Key ) bSuccess = myPlayer.SetLeft( New_Value ) Return value TRUE if the control was changed successfully, otherwise FALSE. Parameters
Keyboard inputs can be changed by the user at runtime. Joystick and mouse inputs cannot currently be changed in this way. See also Player:GetLeft Player:SetRight Player:SetUp Player:SetDown Player:SetFire Player:SetJump JAM © 2005 no one in partiular Project started by David Evans in 2005 | ||