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SetScore | ![]() |
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SetScore Sets the player's score. bSuccess = myPlayer.SetScore( New_Score ) Return value TRUE if score was set successfully, otherwise FALSE. Parameters
Scores are automatically carried over frames, and reset when the game restarts. This gives them an advantage over counters and global variables. See also Player:AddToScore Player:GetScore Player:SetLives Player:AddToLives Player:GetLives JAM © 2005 no one in partiular Project started by David Evans in 2005 | ||