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GetMaskValue | ![]() |
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GetMaskValue Checks the collision mask at the given pixel and returns its type. type = myStoryboard.GetMaskValue( X, Y ) Return value 0 = clear 1 = obstacle 2 = platform 3 = ladder Parameters
This will always return 0 (clear) if the given co-ordinate is outside the collision mask surface. See also Storyboard:IsClear Storyboard:IsObstacle Storyboard:IsLadder Storyboard:IsPlatform JAM © 2005 no one in partiular Project started by David Evans in 2005 | ||