| Fade_Water
Creates a new Water fade object.
myFade = new Fade_Water( Cell_Size, Ripple_Size )
myFade = new Fade_Water( )
Return value
Newly created fade object.
Parameters
- Cell_Size
Size of tiles to fizz (default = 30 pixels)
- Ripple_Size
Maximum displacement of cells for ripple effect (default = 50 pixels)
Comments
Cell sizes of about 40 tend to look best
JAM © 2005 no one in particular Project started by David Evans in 2005 | |