Water Fade creation
Fade_Water

Creates a new Water fade object.

myFade = new Fade_Water( Cell_Size, Ripple_Size )
myFade = new Fade_Water( )

Return value
Newly created fade object.

Parameters
  • Cell_Size
    Size of tiles to fizz (default = 30 pixels)
  • Ripple_Size
    Maximum displacement of cells for ripple effect (default = 50 pixels)
Comments

Cell sizes of about 40 tend to look best



JAM © 2005 no one in particular
Project started by David Evans in 2005